Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
Thanks Celosia. I assume you still only can paint on a single image target only? So each brush stroke goes to only albedo , or only bump , or only roughness channel and using silent stroke recording to paint on other images as well has a same issue Photoshop has when it records strokes but dosen't record brush dab spacing…