overwatch is mostly subd modelling. far from dead SubD is the reason overwatch look so damn clean. zBrush is very much an afterthought in that production. and one can certainly see if a skin/character was done using mostly zbrush or modelling. everything the light touches (hehe) has a basemesh and is subdivided twice on…
The short answer is: Yes...But it also depends on the artist, art style, industry, role, specialty, etc.So, the short answer is: No... In reality a lot of things are contextual: the answer isn't absolute or mutually exclusive and isn't dependent on what tutorials are trending. Framing it that way makes the premise of the…