Thank you! I appreciate the compliment! I updated the images one more time. A official final...final update on the post above. Definitely need to make this a stopping point. Still need to learn rendering, texturing and other stuff. XD
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
Final update! Added Earth and some beauty shots to give that sci fi orbit feel. I gotta say I learned a lot from this project! Pretty happy with the result.I rendered some video clips on my artstation account : https://atomicarmy.artstation.com/Edit: Did Minor adjustments
Update: Calling it done! Just have to adjust a few things with the textures and presentation. Now I just need to rig it for practice, then unreal engine scenes! Edit: Uploaded better renders.
Update: Just about finished texturing the main base of the shuttle! I still need to fix up some normal issues and detail. Still have a lot to do. I also created some materials specifically for the shuttle texture base. Also, just for practice I plan on rigging this thing before I start my Ue5 scenes.
Update: So I decided to go back and fix up the engines design a little. Main goal there was to get rid of flat and empty space. Also, some basic materials still need to go back and finish. I'm pleased with everything so far...
Update: So I've finished the shuttle so far just need to texture and make some minor adjustments. I'm a little concerned with the polycount (704,285) although it will just be this and Earth in my Ue5 scene and atmosphere scene. I'm quite happy with this so far!
Quick update: Some progress on the landing gear and power cords. Almost ready to start assembling the shuttle! Also plan on creating a based insulation material.