It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
Im a programmer and ill never touch ai, it has no place in large scale projects unless you want to spend more time sorting through a mess of code instead of making something cool
We're currently 5 years into AI taking your coding job in six months.. It's all bullshit - all of it. Also - there's no quick buck to be found here. making 3d models does not pay well
almost that^^ For programmers who make web things that have been made a thousand times before - yes, the robot is certainly useful. The robot is also useful if you're making a one-shot app to rinse some money out of an investor For those of us who write new things that haven't been made before, work within a larger system…
"Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. " I might suggest another pivot toward CG programming or back-end IT stream, studios are still on the look out for tech artists/game engine software engineers...etc despite this current…