Johnathan Williams still has some public videos of his edge modeling and facial topology series from the late 2000's and early 2010's. This is fairly representative of how things were typically done prior to digital sculpting. At least for those using open source tools from the period. Tool sets do vary but a lot of the…
Darren Pattenden used to host a tutorial walking through his whole process of modeling and texturing a bust of Peter Cushing. I can't find the original anymore, but he does have this... "21 Tips on Capturing a Human Likeness" https://www.artstation.com/artwork/w8yrQO
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
I found the original tutorial on the Wayback Machine! I can see why he dropped it, he vastly improved the likeness in later attempts. But the workflow and insights are still golden! https://web.archive.org/web/20080714114321/http://www.daz-art.com/hi_poly_tut.htm We also have some archives of the old now-defunct modeling…
Well, it's just like any greyscale map - it could be handpainted, photosourced, procedurally generated, baked from a high ... anything goes really. You could look up Mari texturing tutorials perhaps, and old Gnomon DVDs covering character texturing for non-realtime rendering. This artist did it through projection in Zbrush…
Well in the case of the Gnomon DVDs and tutorials I didn't search for them, I simply watched many of them a while ago hence I knew about them already :D Got a few of my own, and borrowed many of them from the library at a previous workplace. Local art schools with CG courses most likely have them gathering dust somewhere…