Heya - About this new handle : IMHO it's really just a matter of looking at the reference in a more investigative manner. "How would this be built in the real world ?" Obviously this would be achieved by carving details over a smooth wooden handle. Meaning that the surfaces that are not carved in will have continuity since…
Correct, timber bas relief especially - many disparate cultures share that ethos given their tools and tribal history. Personally vertex inflate method would've been the tech I'd use, can be both rapid plus non destructive besides.
I know that, but I still struggled with this one more than other things I've made for some odd reason. I also know that, but I was more curious on how hard surface things with sharp edges like this were sculpted. Additionally, I was trying to get a feel if someone had to make this in the early 2000s, which is why I box…
Make a thread in Showcase & Critiques. I know its frustrating to feel a gap between imagination and execution, but I promise it shrinks the more you do, and the more you fail. Failing is good - just try not to make the same mistakes over and over again :smile: What I will say is that in a production setting this axe…
Its a good attempt. I guarantee you that after you've made 20 things like it you will understand the process much better and how to achieve the results you want. There are no shortcuts - you've just gotta do the time. :)
That is what I tried with this attempt: I tried a box modeling attempt, but I am still not all that satisfied with how it came out. It's difficult trying to get the silhouette.
Leaving aside the fact that no one would put this many polys into an axe handle in the early 2000's, sometimes it is/was one vertex at a time - This is why one of the top best practices is to build a shape with the least possible detail, then iterate over it. When to increase subdivs, when to add support edges,…
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
In the 90s/early 2000s, did softwares like Mirai or Maya have soft selection during that time period? I'm working on a Leviathan Axe from God of War. I made one in Maya but I wasn't all that satisfied, so I went to blender, something I'm much more well versed in. Something I struggle with for this shape though, is making…
Making a new thread so the texture one can stay textures and this one can stay models Now that I have gotten many helpful responses on my other thread, I now have questions about MODELS. I found this book that goes over creature modeling from the person that worked on the King Kong movie in 2005,…