Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
oh wow, it's that easy haha... I didn't know about the quantize grayscale node its really cool. Now what left is just export param the steps, gradient and curve, much more cleaner approach then what I thought (somehow I always tend to over complicate simple staff ) Thanks a lot for your help! that exactly what I needed,…