Some more progress on the blockout/modeling stage. I do the UVing where I can as the blockout progresses into the modeling phase. I extracted the logo from an alpha using Zbrush-Photoshop. These will be later re-topologized and unwrapped. It will be hell (or not).
Using vertex paint and a blend material for the brick wall. The tree is work in progress for now. Going to replace the smallest branches and leaves with 2d planes or Fronds. Assembling the scene in USD in Maya. Much better than using the standard referencing or import...
Progress on the door. I also added some red curtains and a bit of a twin peaks vibe on the floor.. A tribute to David Lynch you could say. The cloth simulation was done in Marvelous Designer, adjusted and refined in Maya. And simulated again in Marvelous.