Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Generally ive found straighten uv's to be only helpfull at bringing into alignment a selection thats almost aligned but just slightly off (ex: unfolding a pipe usually has some distortion that can easily be fixed this way) Id recommend using the allign tools instead since they allow you to select a boundary uv to align…