So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Defining what you mean by low spec would help. There's a thread on here somewhere that details how water was handled in that Zelda game with the boat but that's extremely rudimentary
I have some explanations in my sketchbook, very low spec from a mobile game done in Unity, might help? https://polycount.com/discussion/160691/sketchbook-eric-chadwick