Try something like this: Feeding the bevel node low-res shapes can have rough results. You can feed it bigger shapes, or upscale your small shape before beveling. Then return to normal res afterwards. I used a levels node to change the output size. You can use any cheap node that doesn't alter your shape. Looking at the…
hey i have tried this upscale the resolution then downscale at the end also using non uniform blur i may have gotten a tiny bit better overall look at this i used transform node to make the shapes bigger by 50% more its much cleaner now so like you said the area indeed is small so its gonna pixelate if i use 10.24 for 2k…