Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
see, your issue is settling for AAA grass. What you want is to shoot for AAAA or even AAAAA grass, and land on AAA. Have you tried tutorials? Grass isn't just planes. The kind of grass you want is a multilayered terrain system with masks, procedural materials, and shaders. It's a lot of different systems meshing together…
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
Agree, also any normal map on the grass does nothing good IMO. Looks awful usually and mips out suddenly. The main issue is how to make it seamless to ground 2d grass material when 3d disappears. A huge part of grass appearance is light scattering / translucency when you see the grass glow toward the sun . it's usually a…