Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
In addition if you'd saved previous .blend files, for example earliest the better I'd high flow test bake (suggest using EZ baker to "match by name" it's also free) in order to streamline things a bit and by clicking Handplane as default baker cos it's super rapid, then compare result with current finalised ("stray…
If the rotation isn't applied to the mesh you can work in local axis mode by either selecting it in the transform orientation dropdown in the viewport header or by pressing the axis shortcuts twice if you leave it as global. It works even when you constrain the scaling to two axis by pressing shift+axis letter. Example:…
Yes, original problem was 'inner barrel', I did mention this... The 'stray verts' took over as the issue, and yes with hindsight I could have kept things simpler and focused on one issue at a time, apologies. The .fbx file you used is exactly the same as the one i have used... the various images i showed earlier than after…
I really appreciate everything, i think i'm kinda understanding what you mean. The problem now is, i just cant seem to pinpoint this stray vertex that only appears when the .fbx file has been triangulated and then imported into substance... (it doesn't appear if i don't triangulate the mesh before importing). -Have…
Put bluntly it's rushed! without fully understanding what it is you're making and that's ok for a novice/beginner and even-though pior's feedback is correct, there's still an ongoing disconnect because you're barely able to comprehend 50% of his critique, thus far. So my POV is to pare back complexity first by deleting the…
Thank so much , really appreciate your time! I should clarify, * The reason it's faceted (not smoothed) in the Blender file is because I was only focusing on trying to find out where/why the stray verts are coming from. Before i noticed the problem, I had been Smoothing and Triangulating it all for export as .fbx file. My…