Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
3ds Max users are rare these days indeed. Most people starting with 3D nowadays will be doing so with Blender since it's just a lot more accessible (being free). I personally still prefer 3ds Max when it comes to modeling, but as I wrote in my breakdown, it's just a tool. Your skill as an artist and modeler is what's…