Tiny update. Still making progress on the cards, but in the meanwhile that fur breakdown thread got me having silly ideas. Many unknowns, I'll only be sure it works when I get it into an engine, but I'm wondering about what vertex color is normally used for in creatures and clothing, because I got some interesting and easy…
I can't believe it's 2025 and Blender still doesn't have an AA pass for geometry when baking. 💀 I'm working out the hair cards material, and I really would like to be able to bake maps without having to jump between programs, but being forced to bake at 2x to 4x the target resolution is proving to be a big hassle! For now…