To kickstart the thread, a sketch from a while back. It's fanart from an old anime, Lodoss. Dynotopo sculpt from scratch in Blender, I used it to figure out how to use curves for hair for this kind of clay bust, also to come up with a quick and flexible way to setup the base material so these busts look pretty. Blender…
Thanks! I have no idea of what I'm doing, haha, just chasing approaches to get the artistic results I want with the least pain possible, but it's fun. ----- Thought about two alternative approaches for the base layers thing and made some progress. I'm pushing it to absurd degrees to see when it breaks and I think it's…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…