@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
Hi @Eric Chadwick. Thank you for the advise, I started working on it, adjusted the intensity of the skylight a bit, and added some additional point lights without casting shadows just to get back the wall that disappeared in the back. Added some additional light catcher puddle with some animated ripple on it. Still very…
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
Hi guys, It's been a month since I've checked in on the project, but I have advanced a little further. I pretty much overhauled the scene, remodelled the arched windows, the stairs. I scaled up the rose window and also created new textures and trim sheets, and added a second floor with a slightly different pillars and new…
Hi guys. So I finished it and presented the short showcase video, which I link down below. I would really appreciate your thoughts on it. At the end I ended up creating two different lighting setup and I took your advise @d1ver and made my god rays/moonbeam a bit more prominent with a strong light source from the rose…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
This looks really cool. But it's very very dark, hard to see all the hard work you put into it. Generally I like to avoid pure blacks, since it's really just filling the frame with a whole lot of nothing. You can still get dramatic lighting without crushing all the shadows into nothingness. I'd suggest adding a soft…
Hi guys. I spent some time to progress in the project, so i created my trim sheet and modelled some of my assets, to just put them into UE and see how it will look like. I probably will only focus on the church area with the cameras and the lighting leading the eye to the pedestal. This is how far i got. It’s not lined up…
Nice! I like the color palette. You might want to separate out the large tiled textures, like the brick, into its own dedicated sheet texture, so you can reduce tiling artifacts. You could also add a second wall texture and mix it with the brick (using vertex color or noise) to reduce repetition. The columns have a bit of…