Neat! and once you've greyboxed out any potential glitches, I'd assume dependent of course on this projects scope (relatively "small") you'll use modular trims for the escalator?
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
Concepts of our future tunnel monster is simple, but stylish. This is my first idea of tall, not athletic, stooped, naked (what can be scarier) man. SpeedCulpt: And this is his overpaint of my 3D model, with details of dark goo on him: Can you find Waldo?
Finally, some light and textures work for our corridors. The lighting makes is more interesting, but nok we can see that the geometry is dull and it need more props and decals. Also advertisement of stump just for test here) I planning to spend some time on gameplay and later give fresh update to geopmetry and corridors…
Small update. We made hell of the progress with gameplay, but due to my business - I still didn't complete final art for game. But here is some screenshots from the Maya.
I didn't touch this project for a few weeks - because I was doing work for small competition. Now I'm free, and started to adding detalization on the location