it turned out to solve the problem! it was only necessary to invert the y axis and change the values in use as Thank you for your help! by the way, have you used the edgeToPSSelection script?
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)