Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I want to say that I do not insist on sending feedback by mail and so on, the translation of the article was from Russian into English and some phrases may be strange. I also wanted to say that I want to spread honest information that not everyone wants to tell, I decided to tell you how everything is by my own example,…
This looks like it took a lot of work and it's clear you mean well. This goes for attribution, too, at least in my understanding, but if you use material published under a Creative Commons license, for example, you'll have to link to that license and can't restrict the usage rights that were originally given. Your…