this is max 10 with a basic direct x9 normal mapped phong shader where the diffuse is modulated with vertex shading....though I'd wouldn't use this for generating the icons.... I'd use the added geometry with some kind of ambient occlusion render (to produce the ott shading). Though for the quickest turn around I think…
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…