Hi guys, thanks for all the information, it`s a bit hard to find practical information that its reliable right now... I am currently trying to build a small, stylized, ancient sci-fi environment with nanite workflow, I'm still trying to give the first pass on everything. The idea is to have a dense environment, with more…
Interesting about continuous meshes. That might actually be very relevant to some of the kitbashed models we're doing, I'll make sure to look into that. Re: large polygons, let's say I have a large flat plane as the floor of a building, for example, is there a chance it'd be beneficial to add otherwise unnecessary loops…
We've been asked to use Nanite for a project (just a blanket order to enable Nanite on every mesh that even remotely supports it). Whatever one might think of that, I need to make sure we cause as little trouble for ourselves on the asset creation side of things, and I feel like Nanite throws out most of what I know about…