Hi, Thanks a lot for replying. Apologies for not making the post clear, reading it after a break, and it is a bit ambiguous I will try to make this reply detailed so as not to cause confusion 1) The Software, Tutorial and how I followed it The tutorial originally is in 3ds Max, it uses uv-layout for Unwrapping and rizom…
Well, you mention following a tutorial (which seems to be a solid ressource https://hatchery1.gumroad.com/l/QZemE ) but then you mention "painting across the seam" and that "the blue is kind of upside down on the right". These do not sound like things from the actual tutorial but rather the outcome of an attempt at fixing…
Hi, I am following the tutorial for Handgun by Eugene, I am at the texturing step and when I try to paint across the seam, the normal is flipped for some reason on the opposing axis, Like in the images You can see that the normals are weird on the right side better visible here, The lighting is not uniform This is the…
Ok now I think I understand what you are talking about. First off let's be *very* precise. What you are specifically talking about is the look of the top and bottom edges of the embossed details. In other words, this whole thread is about this and only this (which if I am understanding you correctly comes from a 2D to…