so i developed this setup for Blender real time compositor, makes a lot of difference to the viewport qualityin both eevee and cycles. Its basically a sharpen setup, seems to bring out a lot more detaili tried it with mix, but add seems to work quite well, not quite as harsh. it's the filter node set to box sharpenOriginal…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
can't type outside of quoting if quoting with no words beforehand. thread? i'd like to see those amazing colors inside the 3d render, that would be a challenge i think and would look so baws.("boss")
More can be done like beveling a lot of areas like the cloth(stitching) and wood-panelings (extruded).Where to take it? :…