A couple of discussions creating assets using parametric workflows: https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guidehttps://polycount.com/discussion/212679/cad-modelling-for-games As for plasticity, it's a hybrid NURBs - Direct Modeling paradigm enables accurate edits to…
I’m currently refining some details of the low-poly model, while a friend is creating a test animation for the armored car. Next week, I plan to move on to baking and texturing the Panhard CDM 178, preparing it as a game-ready model to include in my portfolio. (purely a personal project — there’s no actual game, but I’ll…