Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
haven't posted here in a bit and idk if people check the entire site so sharing here also: its the season 8 episode 3 outro dice, this is a play on i believe this scene here in the outro that i've seen elsewhere about this "statement". video <youtube link i do not know the name of the animation here but when they come out…
so i developed this setup for Blender real time compositor, makes a lot of difference to the viewport qualityin both eevee and cycles. Its basically a sharpen setup, seems to bring out a lot more detaili tried it with mix, but add seems to work quite well, not quite as harsh. it's the filter node set to box sharpenOriginal…
so I have been messing with boot panelling in my spare time, used the well known panelling technique that I used for cars but this works great for shoes and boots and is 90 percent non destructive after exporting to zbrush and doing a bit extra detailing i use the original with 1 sub d and remove all the other modifiers to…
Hyundai Ioniq - older version) 5 I think) rendered in cycles Blender 4.2 I tried a different lighting set up here. HDRI set on 10 intensity( will vary depending on HDRI) provides most of the reflections - sunlight with a large radius, so it provided some overall lighting, but I turned off the specular contribution , but…