As a participant of OneCarChallenge by 3dmodels.org. I been working animating the story (Unreal Engine 5) of the submission - https://www.artstation.com/artwork/gRLEQe Animation - https://www.artstation.com/artwork/WXDEX2
Hi there! I'm new here. Although I've always worked as a 2D artist and animator, I started messing around with Blender some time ago, and nowadays I’ve been modeling some of my own designs. Here is one of my latest pieces inspired by the Fallout universe =) . Right now I'm focusing on improving my mesh optimization and UV…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
Hi everyone! I just finished these cuties and now an animator is working on some awesome animations!More images, turnaround and power up texture here: https://www.artstation.com/artwork/1NaQKo
Woodcutter This is one of my more serious projects, I worked on it for a long period because I didn't always have time to finish it. Along the way I learned to work with the hair tool plugin Blender. I honestly enjoyed this project the most, the character was created from one of my drawings, at the beginning it was…
I’m currently refining some details of the low-poly model, while a friend is creating a test animation for the armored car. Next week, I plan to move on to baking and texturing the Panhard CDM 178, preparing it as a game-ready model to include in my portfolio. (purely a personal project — there’s no actual game, but I’ll…
haven't posted here in a bit and idk if people check the entire site so sharing here also: its the season 8 episode 3 outro dice, this is a play on i believe this scene here in the outro that i've seen elsewhere about this "statement". video <youtube link i do not know the name of the animation here but when they come out…
yes, lots, and i was researching into how to make realistic web without looking toony or too cliche. Are there any techniques you could recommend that are effective?
Hey everyone, I’m currently working on a 3D cyberpunk-style street scene in Blender for my EPQ at school, and I'd really appreciate some honest feedback. here is the link to my topic with screenshots of my work https://polycount.com/discussion/236999/cyberpunk-blender-epq-project-feeback-needed-please#latest (im new to…