Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!
Yeah, you can use a Cone primitive, and set the height really low (but not zero). This will give you a circle with circular UVs. Then you just animate the V Offset on the noise texture. It helps if the noise texture is tiled. You can make it brighter by increasing the Output Amount in the bitmap. Good luck!