I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
I would use vertex painting for this. Avoids the need for a second UV, and another texture for the mask. Plus it can be unique per building, without adding a new mask texture for each building. I haven’t used Unity in a while, but it comes with a shader editor I think. There have to be a lot of tutorials out there for how…