Hi! We started implementing UVPM 3 for 3ds Max but the problem is it turned out that the Max architecture is very unfriendly to UV plugins. That's because the UV editor in 3ds Max is implemented as a modifier. That's why it is not possible to implement any additional functionalities to the UV editor in a plugin. A feature…
Hi all! I created this topic for a general discussion on UVPackmaster 3 - GPU accelerated, fully featured UV packer for Maya and Blender. We have recently released a Maya variant of the packer. Watch a feature reel: https://www.youtube.com/watch?v=KQ-RIt9uMPw Website: https://uvpackmaster.com/ Every comment and suggestion…
Hey mate. Any chance of v3 for max at some point? Is it demand that is too low or some technical difficulties? TBH, v2 that is available for max, already does everything I ever wanted, but hey, wouldn't mind to play around with new toys =)
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…