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RUX
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Help! Do you mix different materials and objects on one trim sheet or keep seperate?
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Re: Help! Do you mix different materials and objects on one trim sheet or keep seperate?
Reply by
poopipe
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Nov 2024
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You don't need texture arrays if your engine supports bindless resources - it's a dx12/equivalently modern feature
Re: Help! Do you mix different materials and objects on one trim sheet or keep seperate?
Reply by
gnoop
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Nov 2024
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As far as I know if your engine is supporting "texture arrays" when GPU see them as a single object you can cope without doing huge atlases manually .
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