Hello, I am Callum Highfield. One of the two 3D Animators on this project. Whilst the character rig and mesh are being worked on I downloaded a rig from the internet and began experimenting with animation stylisation. One of our main character weapons is a rapier, so I researched into how it will move. Here is the most up…
Pre-production animation tests and research. Here is a collection of the animations during October-December of 2024: https://www.youtube.com/watch?v=3PmkuI5vj3I
Alpha Production Animations - here are the animations inspired by pre-prod that will be used directly in the game MythWoven. Animations created Jan-Feb of 2025: https://www.youtube.com/watch?v=Azx8M7tzoZI
Undergraduate Final Year Game Demo @ University of Hertfordshire The fantasy fashion capital of Brocatelle awaits your prowess in Mythwoven, an action role-playing & management game where your strength lies in creative style and strategy! Design and grow a couture brand unique to your whims on your journey to stardom as a…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
Been a small while since I remembered to make any updates here! I'll make a more in-depth post about what I've been up to on my end shortly (in summary: learning basic PCG for the forest!), but in the meantime, here's the WIP video of our vertical slice that we presented today for a formative submission. It's structured as…