Hey I've been recently trying to render an animation, but i have an issue with the light. Here is th eproblem. As you can see those pixels are horrible and shouldn't be there. Here are some info about my project: -There is only one light -All render options are set to default -I tried upscaling the samples, but that didnt…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
Ok i think i got this. I simply lowered the noise threshold from 0.1 to 0.001 (maybe an overkill). Here is the result. Still weird though. As i said i used this same light for other similar scenes and nothing like this has ever happened. Here is a previous example. Thank you again for you time
Hard to understand what you mean. There are no single pixels sticking out, which would be fireflies most likely. And the stains could also be the texture. Eevee or Cycles? I guess with animation you use Eevee. Try increasing the shadowmap size. Are the lights baked?