Heya! Great work so far! I really like the concept too. In terms of adhering to it, I see some differences in proportions, but I actually prefer your rendition for 3D. The super skinny legs and small helmet / head are more stylized in the concept art, whereas yours feels more grounded in reality. On the modelling side,…
Well, the progress on the final touches for this character were stalled with some conflict with Substance Painter for a bit but I thankfully got that resolved so have just been trying to get good renders made for my portfolio as final steps. I've managed to resolve a lot of the fuzziness and fireflies that come with…
@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…