That's a good point, I didn't think to mention geometry nodes Designer's model graph was never finished and had some pretty severe weaknesses that prevented it from ever being worth using. Houdini is fine provided you can deal with houdini - I'm not a big fan but it is by far the most powerful option. For anything where…
In my humble opinion geometry nodes in Blender are way easier and simpler to use. Especially with some nodes people did. But I haven't touched Houdiny for years . SDesigner mesh graph looked like 3dmax creation graph for me . A thing nobody uses . But I gave up right after unsuccessful try to import a curve.