Hello first time posting on Polycount! Looking for any feedback on the lighting/materials on my current project based of a bridge in Cambridge. Or anything else you think I could do to improve! Thank you.
hmm seems a bit flat imo? Maybe the FoV is too narrow, feels like there could be more perspective. The scene could benefit from reflected light from the water, especially under the bridge. The transition from water to brick could be darker with moss and grime. The water in general looks a bit grainy, and the bridge texture…
I have this second camera set up with a different fov that I think looks a bit nicer at the moment. I will also add some reflected light onto the underside of the bridge, currently im using a point light to add some "light" there. My texturing seems to be the main issue at the moment so I wll have another pass on those.…
Ok thank you! I do indeed have a secondary light pointing towards to bridge at the moment to try make it stand out more as a focal point but I will tone it down a little to improve that. I am currently using vertex painting and RGBA masks with a few decals on top but I will have another pass on it to increase the…
Lighting is inconsistent, looks fake. The top towers or whatever they're called have a dark side away from the main lightsource but the bridge and building on the right side have a secondary light (probably a point light to fake some ambient/bounce light). Fake lights are great but dont overdo it. Try to keep it…