One thing important to say is that the game where i make my models don't support bake maps like normal maps, etc, so when you simple AO bake give the most info of your model is better for the texturers who use normally the ambient oclussion bake in multiply mode in their photoshop to take the shadows of the model for…
that looks like ambient occlussion bake to me i am only familiar with baking in marmoset toolbag, but it offers a wide variety of ways to bake. you can bake lighting and shadows, convexity, concavity, thickness, etc presumably all the same things in substance painter which I think is probably the most popular baking tool…