the important thing with normal maps is that you make sure you're reading the information out in linear space.. most applications have a specific texture sampler for normal maps or at least specific settings for loading them - provided you haven't taken the texture through photoshop that will always* work *assuming the…
Hi! Looking at the color of the normal map, it seems like it had some gamma correction applied (compare the color against a flat normal color (128, 128, 255)). I simply reverted the gamma correction in the attached file, however you might want to find a normal map in the correct color space, as through the gamma correction…