Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
I agree with that but since you're there already what I usually do is.. build material functions for specific terrain types - eg. grass. these materials might have slope blending, various stuff to break up tiling, heightblending between the various textures - whatever is needed then use the specific landscape layer…
Hi! I would check out Epics documentation on the topic of Landscape Materials. Perhaps they have some step by step tutorial in their documentation too. If you want to cut out the tech-art part to focus on content, you could search for a sample project that does similar things you're looking to do and reuse its resources.…
Thank you for your responses. The answers you provided helped clarify many things in my mind. Right now, I'm trying to create materials for landscapes by using texture cell bombing to randomize tiles and then combining the materials using landscape blending to paint in landscape mode. Additionally, I'm open to any advice…