As far as I know you can't disable color managment in Photoshop . 0.45 works fine on files not having embedded iCC color profiles like exr , tga and png maybe . Not sure about the last one although, it still could I think. When you open a psd WITH embedded ICC profile like what photoshop always do when you save a psd file…
Obviously 32 is total overkill for the final result (in game engine or render). But as you might know, when baking especially with normal and AO maps, one often gets nasty bading artifacts which are most visible on flat surfaces. Baking the images at 32bit will most of the time fully remove banding and other such…
Sidney Eliot I have never seen any banding on16 bit normal maps. But I tend to avoid any big gradients in my normal maps. Only time I bake 32 bit normal map is when it's a world space normal map I want to re-bake into tangent one later and mostly because it's usually a part of multilayered exr file 3d renderers output. If…
Thanks, that's a great help. Initially I was not that convinced of inserting a gamma adjustment layer that might have to be enabled and disabled based on the situation, but after thinking bout it a bit more I think, the best approach might actually be to just leave the gamma adjustment permanently turned on in the PSD…