I'm using unity's metalness/smoothness workflow so i need to invert the roughness exported from toolbag, is there a way to do this without manually inverting the exported map?
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…