Hey everyone! :) Incredible work by everyone this challenge! I've loved seeing the different approached to each concepts and the feedback/information sharing has been great. @v13r1 and anyone else that might still be in progress, I recommend continuing if there are aspects of it that you feel would help you continue to…
Spent a day and a half trying to figure out a mesh fire before giving up, but I think I'm about done. :') Feedback always appreciated and I'm loving how everything in this thread is coming along! and the wire mesh:
Hi everyone! I'm working on the Cathedral environment and I'm almost finished with the modeling. I would really appreciate any critiques or feedback you might have. Thanks!
Hi! Got started with the gate concept. To speed things up, I went with a trim-sheet approach and will go from there. Recent version, Unity, baked lighting: Added some fog planes with a panning noise to add some local fog. For the wall rock module, I cut a box into shape, built a compound shape from that, re-meshed and…
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…