Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
you might be interested in that new motion matching sample project but to do it the normal way, i'd make turn around animations for 90 and 180 degrees then in your blueprint, before you call for a new move-to event, check and see what the angle between current world rotation is and the next proposed location, and if its…