I got an access to MudBox just for testing Displacement export from another app. Firstly, I baked 16px padding VS 128px and there were no seam artifacts on both. Then I noticed that when I'm baking with "Smooth UVs" turned off in Zbrush, on the model appears other artifacts along the low poly mesh (wireframe), like that:…
I have an artifacts like this after baking displacement in zbrush. There is no difference in the settings I use or 16bit/32bit or format or resolution. When I use SubDiv 5+ on objects with displacement I see this weird stuff on seams, Blender or Maya, doesn't matter. It's NOT like in that video:…
I am using Maya Arnold, but I think it's not a "limitation of renderer" because in Blender the model with displacement has the same artifacts in viewport. In Maya there is a setting "Bounds Padding", but it does noting to render. By the way, thanks for the answer. I did a few more "tests". And I noticed that padding lines…