Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
It may help to pretend you're an art lead viewing your portfolio. From this perspective, you can ask yourself, "What could this person contribute to the project my team and I are working on, how does this person's work compare to the rest of the applicants, and is it cost effective / within our budget to hire this person?"…