All the examples I saw so far looks like havin a sort of a bloom added to normal map making it looking blurry on actual material . Except only bricks maybe.
There are certainly tools out there using Stable DIffusion and the like to use neural networks to generate normal maps from photos. The problem is they mostly rely on illegally-scraped datasets. If you're OK with the ethical and legal issues of that (I'm very much not cool with it) then have at it.…
not sure, from what i have seen until now, every tool had massive problems to distinguish form from textureyou can see this in erics post on the reflections in the windowsevery tool i've seen until now had the same problems with normalmaps and roughness and i'm not really sure if the training argument counts for this kind…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…