Niche example: old-ish game moves to new engine or you are making enhanced edition. Doesn't happen that often, but when it does, you are sitting there with hundreds of diffuse textures that need normal maps now. Possibly also roughness, metallic etc. Recreating them properly in designer would take too much time/money.…
I am just looking for any new tools that could provide quick solutions . I try Sampler regularly and I still see nothing really good except bricks surface and some small pebbles maybe. Still a bit inflated , not as crisp in details and sharp edges as hires photogrammetry . Height and normal maps IMO are a key component for…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…