Ah sorry my mistake on that. Your right on that. Here is the zip file of the blender and the description. The top are the substance painter and curious if these are just normal baking issue that occur or just error. The Blender high poly is how it looks in blender high poly.
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…