I think the OP is more interested in getting photosourced materials from 'any' sphere I had a small think about that and wondered if it were possible to apply the same technique used for HDR capture from a chrome ball I then stopped thinking and didn't investigate any further In terms of NERFs / Gaussian Splats for fur...…
I see) Then it could be a golf ball or Globe. I'm interested in the technique of creating such a texture/material from real object. I understand that I can spin the ball on an axis and take photos from multiple angles. But what to do with them next? Main question for me: How to sew them together into one whole and how to…
PS Let's say that this is a unique tennis ball, and I would like to convey all the features of its texture, create a digital clone of it. And its shape is a perfect sphere
It depends how photorealistic you want it to be .. if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material
Yeah it sure has , but still doesn't have ambient occlusion texture support in EVE which is way more important IMO for a typical game. Before they had specular scalar at least . As of velvet I do a hack with normal map usually and a bit of subtle metallic traces for regular metallic /roughness style shaders . Our game has…