I feel like you have a few too many islands here and there that you are combining now Personally i start with eyes, mouth and the nose, and then grow outwards from there, the jaw/cheek is an area that sorta grows naturally out of these circular shapes
Thanks everyone for the advice and suggestions. Next time I'll simplify the approach more! @Neox I started with those features, but persisted to add more geometry because the features didn't seem defined like the nostril loops which take smaller polygons to construct! They temptation overcame me! :lol: It seems now that…
The issues you are seeing are rather from internal triangulation than anything else. I mean you have a few different mesh resolutions clashing here, there is only so much you can do. The position where the loops join make sense but its too many 5 star poles in the same spot. Would have to play with it on a computer to…